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APBRmetrics The statistical revolution will not be televised.
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Charles
Joined: 16 May 2005 Posts: 134
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Posted: Sun Dec 09, 2007 9:10 am Post subject: Can some one explain the “possession cost” scheme? |
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I don’t understand this.
If I take two players and give each an "average" record based on playing 10% of their team's minutes, except one with all his points from two-pointers and the other with all his points from three-pointers the player shooting three-pointers gets 55 less PER credits.
Each player took the same number of shots. Each scored the same number of points. Yet, the two point shooter gets more PER credits (based on less FGx)
Am I missing something, or does a pound of stone actually weigh more than a pound of feathers?
Last edited by Charles on Sun Dec 09, 2007 10:41 am; edited 1 time in total |
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deepak
Joined: 26 Apr 2006 Posts: 655
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Posted: Sun Dec 09, 2007 10:05 am Post subject: |
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I'm looking at the PER formula right now, and here are the relevant terms:
3P + (2 - factor*(TmAst%))*FG - VOP*DRB%*(FGA_miss)
So, I think you're assuming that TmAst% is 0, DRB% is 1, and VOP is 1. Then, it reduces to:
3P + 2*FG - FGA_miss
Per possession, we expect 1 points to be scored (VOP = 1). If you have a player who scores 60% of the time on 2-pointers, then we expect:
.6*2 - .4 = 0.8 credits earned per shot attempt
And if you have a player who scores 40% of the time on 3-pointers, we expect:
.4*3 - .6 - 0.6 credits earned per shot attempt
So, according to PER, if all misses are rebounded by the defensive team, then it's better to score your X points at a higher percentage inside the arc then at a lower percentage outside the arc. This can easily be rationalized. I imagine that teams tend to be more efficient in their possessions when it follows a miss by the other team, versus a make since defense has less time to get set. So, a miss doesn't only represent lost opportunity on the offensive end, it also impacts the ensuing defensive possession. Not sure if it was intended, by Hollinger's scheme does seem to take this into account in a clever way. |
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Charles
Joined: 16 May 2005 Posts: 134
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Posted: Sun Dec 09, 2007 10:44 am Post subject: |
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| You are correct deepak, I grossly over-simplified, since you can't determine the exact values without league averages. Could you comment on the modified first post. |
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Charles
Joined: 16 May 2005 Posts: 134
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Posted: Sun Dec 09, 2007 10:50 am Post subject: |
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| deepak_e wrote: | | So, according to PER, if all misses are rebounded by the defensive team, then it's better to score your X points at a higher percentage inside the arc then at a lower percentage outside the arc. This can easily be rationalized. I imagine that teams tend to be more efficient in their possessions when it follows a miss by the other team, versus a make since defense has less time to get set. So, a miss doesn't only represent lost opportunity on the offensive end, it also impacts the ensuing defensive possession. |
Fair enough, although it is rather speculative. However, do you think this possibility makes up for about 8% less PER credits -- despite allowing 50% more offensive rebounding opportunities? This seems way out of balance to me. |
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Flint
Joined: 25 Mar 2007 Posts: 112
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Posted: Sun Dec 09, 2007 11:41 am Post subject: |
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Here is Berri on PER...
"Hollinger argues that each two point field goal made is worth about 1.65 points. A three point field goal made is worth 2.65 points. A missed field goal, though, costs a team 0.72 points.
Given these values, with a bit of math we can show that a player will break even on his two point field goal attempts if he hits on 30.4% of these shots. On three pointers the break-even point is 21.4%. If a player exceeds these thresholds, and virtually every NBA played does so with respect to two-point shots, the more he shoots the higher his value in PERs. So a player can be an inefficient scorer and simply inflate his value by taking a large number of shots.
But again, our model of wins suggests that inefficient shooting does not help a team win more games. Hence the conflict between PERs and Wins Produced. Hollinger has set his weights so that inefficient scorers still look pretty good. We argue that inefficient scoring reduces a team’s ability to win games, and therefore these players are not nearly as effective as people might believe."
Hollinger also has GameScore, a simplified version of PER. Although PER is extremely complicated, it has a 99% correlation with Game Score, or at least so I have read over at the WOWJ. The formula is....
(Points x 1.0) + (FGM x 0.4) + (FGA x -0.7) + ((FTA-FTM) x -0.4) + (OREB x 0.7) + (DREB x 0.3) + (STL x 1.0) + (AST x 0.7) + (BLK x 0.7) + (PF x -0.4) + (TO x -1.0) |
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Charles
Joined: 16 May 2005 Posts: 134
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Posted: Sun Dec 09, 2007 11:51 am Post subject: |
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Do you agree with Berri on this point, Flint?
I do. I see the PER approach as a compensation for the minimal weight given to shot creation. I realize shot creation is difficult to determine using nothing but official stats, but that's the challenge, because shot creation is essential to understanding the reality of basketball.
When you combine PER's implementation of "lost opportunities" with the error caused by assuming everyone has the same percentage of their shots assisted (Amare actually has about 65% of his baskets assisted compared to 20% for Nash) and a very loose rationalization for the weighting of assists versus points scored) it becomes easy to understand why Nash’s plus/minus has averaged about 7.3 points per 48 minutes higher than Amare’s since they began playing together. Plus minus is noisy, but a seven point difference over 6,000 minutes played is a lot.
Incidentally, I would be reluctant to criticize these weights if they were produced through regression or some other verifiable analysis rather than logic. |
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Flint
Joined: 25 Mar 2007 Posts: 112
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Posted: Sun Dec 09, 2007 12:26 pm Post subject: |
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Yes. I definitely agree with Berri. And I don't think there is any objective basis for Hollinger's weights.
You were discussing Joe Johnson in the other thread. Here is a comp of 03-04 and last season.
http://www.basketball-reference.com/fc/pcm.cgi?req=1&cum=0&p1=johnsjo02&y1=2005&p2=johnsjo02&y2=2007
To me, it seems very odd that went from a 15 PER to a 19.5 PER. What changed? His ts% was the same, 55.6% and 55.8%.
In y2, 1.4 less rebounds, .8 more assists, 1.6 more tumovers, and of course, 5.4 shots more per 48 and 8.3 points more per 48. To me, that is valuing shot creation a great deal more than necessary. |
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Harold Almonte
Joined: 04 Aug 2006 Posts: 616
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Posted: Sun Dec 09, 2007 12:27 pm Post subject: |
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Flint, the WOW logic about the team possession lost after a FGMade could be acceptable, but his approach is wrong and he created a big mess. He penalizes scorers (FGMade) by attempts and rewards the inbounds (oppFGMade) in the opp. team, by minutes. He should have done this also by attempts (if he considers FGMade a matter of individual attempts rather than team), and then scorers just recuperate the most of this team possession lost/gain-with the ball and the clock out of play (just a rule). There's no any straight relationship between FGA and player minutes for him to attempt to cancel one thing with the other, and he's just rewarding low FGA-high minutes players.
PER could be overrating a bit, but WP is overpunishing there. They did the opposite with Rebounds.
Last edited by Harold Almonte on Sun Dec 09, 2007 2:38 pm; edited 2 times in total |
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Guy
Joined: 02 May 2007 Posts: 69
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Posted: Sun Dec 09, 2007 12:35 pm Post subject: |
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| Quote: | | Do you agree with Berri on this point, Flint? |
LOL.
| Quote: | | But again, our model of wins suggests that inefficient shooting does not help a team win more games. Hence the conflict between PERs and Wins Produced. |
If the distinguishing feature of WP is it's treatment of shooting efficiency, I wonder, "Flint," if you could explain to us why WP has a lower correlation with TS% than does PER? And lower than NBA Efficiency? The truth is that because WP penalizes all shots, not just missed shots, it rewards efficient shooting less than PER.
What really distinguishes WP is that it gives zero credit to shot-taking, not its treatment of efficiency. This means that high-usage/low-efficiency players will indeed be rated very low compared to other metrics, but it also means that high-usage/high-efficiency players will be rated lower than in other metrics. |
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Flint
Joined: 25 Mar 2007 Posts: 112
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Posted: Sun Dec 09, 2007 12:51 pm Post subject: |
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| Guy - What do you think of PER? |
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Charles
Joined: 16 May 2005 Posts: 134
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Posted: Sun Dec 09, 2007 1:08 pm Post subject: |
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| Guy wrote: |
What really distinguishes WP is that it gives zero credit to shot-taking, not its treatment of efficiency. This means that high-usage/low-efficiency players will indeed be rated very low compared to other metrics, but it also means that high-usage/high-efficiency players will be rated lower than in other metrics. |
Guy, have you seen evidence that low percentage shot taking deserves credit? I am not talking about shot creation - which is the "unassisted" portion of an unassisted field goal - but, simply shot taking itself?
The analysis I have done says an assisted two-point field goal attempt has no value beyond the actual points scored (in fact it has a small negative value.) Assisted three point attempts do have value, even when they miss, but they are easily separated out. |
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Guy
Joined: 02 May 2007 Posts: 69
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Posted: Sun Dec 09, 2007 6:57 pm Post subject: |
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Flintberri: My point is not to argue for (or against) PER. My point is simply that WP does not value efficiency more highly, as claimed, as demonstrated by its lower correlation with shooting efficiency. The metric is so dominated by rebounds that it can't give proper credit even to many of the efficient shooters that Berri celebrates.
Charles: I wasn't trying to draw a distinction btwn shot-taking and usage, and wouldn't claim to know the right way to value usage. (My intuition would be to try to establish a reasonable replacement level, which certainly would be lower than league average.) But I feel pretty confident that these equations from the WP perspective are wrong:
* 0-0 = 2-4 = 12-24
* 2-4 > 11-23
* Net value of all shooting by NBA players = zero.
WP says that all below-average shooters hurt their teams, so logically I assume that means these players should stop taking shots. But here's the problem: in this new WOW version of the game, half of those still permitted to shoot will be below the new, higher ts%. So WP will then tell us again that they too should stop hurting their team by shooting, having committed the sin of being below average. Eventually, I suppose each team will have one player who takes all of its shots. Personally, I don't find this terribly plausible. Perhaps Flintberri can make sense of it? |
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asimpkins
Joined: 30 Apr 2006 Posts: 244 Location: Pleasanton, CA
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Posted: Sun Dec 09, 2007 9:33 pm Post subject: |
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| Charles wrote: | | Fair enough, although it is rather speculative. However, do you think this possibility makes up for about 8% less PER credits -- despite allowing 50% more offensive rebounding opportunities? This seems way out of balance to me. |
I think you've made a good point. The damage of a missed shot may go beyond the opportunity cost (and the chance of an offensive rebound) because the defense has less time to setup, but this should be established and measured first. Until then it seems like just an excuse.
And it seems to me the only way to avoid this discrepancy between 2p and 3p shooting is to subtract the same opportunity cost from all attempts -- makes and misses -- like you were suggesting in the other thread.
(I'm pretty sure the opportunity cost should not be '1' though.)
| Quote: | | Incidentally, I would be reluctant to criticize these weights if they were produced through regression or some other verifiable analysis rather than logic. |
After seeing what a disaster WoW is, I don't think you should be reluctant to criticize weights just because they were produced through regression. These things don't run themselves. You always need to bring in some logic. |
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gabefarkas
Joined: 31 Dec 2004 Posts: 1255 Location: Durham, NC
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Posted: Sun Dec 09, 2007 9:37 pm Post subject: |
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| Flint wrote: | | But again, our model of wins suggests that inefficient shooting does not help a team win more games. |
Oh really? Who is the "our" in your sentence referring to? You and Mr Berri? Because I wholeheartedly disagree with this contention. Take a look at Iverson's 6ers teams, for one. |
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94by50
Joined: 01 Jan 2006 Posts: 499 Location: Phoenix
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Posted: Sun Dec 09, 2007 10:06 pm Post subject: |
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Is it just me, or are the following possible?
* The break-even marks for 2pt and 3pt shooting in PER are too low.
* The break-even marks for 2pt and 3pt shooting in WP are too high.
* The ideal mark is somewhere in the middle.
Just eyeballing it, for example, if I take the 30% break even mark for 2pt shooting in PER, and split the difference with league average 2pt shooting (the break even mark in WP), which is, what, about 49%... the average of the two is in the high 30s. I suspect the ideal break even mark is somewhere in that neighborhood. Just a hunch.
Also, regarding the idea that "inefficient shooting does not help a team win more games"... well, of course it doesn't. The question is, how poorly does a player have to shoot before they shouldn't be shooting at all? The Sixers were more than willing to live with Allen Iverson's 40% field goal percentage for quite a while. Why is that? (And I don't think the correct answer is, "Because Iverson is a scorer and teams overvalue scorers.") |
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